|
|
 |
|
|
Infinite Game Rules In
essence, infinite games have no rules. The primary difference between finite games and infinite games is that (as
suggested by the term "infinite"), infinite games never end. In
one respect an infinite game is identical to a finite game. Infinite players also freely choose to play. If they must
play, they cannot play. Infinite players cannot say when their game began. They do not care because their game
is not bounded by time. The purpose of the game is to prevent it from coming to an end and to keep everyone in play.
|
|
Infinity
There are no
spatial or numerical boundaries to an infinite game. No world is marked with the
barriers of infinite play, and there is no question of eligibility. Anyone who
wishes may play an infinite game. While finite games are externally
defined, infinite games
are internally defined by personal choice. The time of an infinite game
is not world time, but time created within the play itself. Since each play of an infinite
game eliminates boundaries, it opens new horizons of time to players. For this reason it is impossible to say how long an infinite game has been played, or even can be played, since duration (progressively decelerating time at higher levels of existence) can
be measured only apart from that which endures. It is also impossible to say in which world an infinite game is played. There can be any number of worlds within an infinite
game.
|
|
Distinctions Finite games can be played within an infinite game, but an infinite game
cannot be played within a finite game. Infinite players regard their wins and losses in whatever finite games they
play as but events in continuing play. Unlike the rules in finite games where the rules of a finite game may not
change during play, the rules in an infinite game must change in the course of play. The rules are changed when the players
of an infinite game agree that the play is imperiled by a finite outcome, by the victory of some players and the defeat of
others. The
rules of an infinite game are changed to prevent anyone from winning the game and to bring as many people as possible into
the play.
|
|
RulesIf the rules
of a finite game are the contractual terms by which the players can agree who has won, the rules of an infinite game are the
contractual terms by which the players agree to continue playing. The rules of an infinite game have
a different status from those of a finite game. Infinite game rules are similar to the grammar of an evolving language, while
those of a finite game are like the rules of debate. In the case of grammar, the rules change as a way of continuing
discourse. The rules of debate end the speech of another person. Infinite rules, like the grammar of a living language, are always evolving
to guarantee the meaningfulness of discourse, while the ruIes of debate must remain constant.
|
|
Infinite
Rule Changes By
agreement, the rules of an infinite game may be changed at any point during the course of play. The
rules are always designed to deal with specific threats to the continuation of play. Infinite players use the rules to regulate
the way they will take the boundaries or limits being forced against their play into the game itself. The rule-making
capacity of infinite players is often threatened by the impact of the power of finite players attempting to impose boundaries
against their play. Such boundaries may be the loss of material resources, the hostility of nonplayers, or death.
|
|
Objectives of Rules The design objective of infinite rules is to allow the players to
continue the game by taking their limits into their play while knowing that even mortal death is one of the limitations. It
is in this sense that the game is infinite. Continuing the game beyond mortal death intimates that
no limitation can be imposed against infinite play. Since limits are taken into play, play itself cannot be limited. Finite
players play within boundaries. Infinite players play
with boundaries.
|
|
SurprisesJust as surprising an opponent increases the chances of winning in
finite play, infinite players play with the expectation of being surprised. Surprise causes finite play
to end. Surprise is the reason for infinite play to continue. Surprise in infinite play is the triumph of the future
over the past. Infinite players do not regard the past as having an outcome. With each surprise, the past reveals a new beginning. Since
the future is always surprising, the past is always changing for infinite game players.
|
|
Infinite Play Is Not a RoleInfinite players do not relate to others
through the abstract requirements of a role. Infinite players are concrete persons
engaged with concrete persons. For that reason an infinite game cannot be removed from the whole, for it is not a part
of the whole presenting itself as the whole, but the whole knowing it is the whole. Infinite players play with each other
knowing that what they begin cannot be finished.
|
|
Openness Because infinite players prepare themselves
to be surprised by the future, they play in complete openness. It is not an openness
as in frankness, but a vulnerable openness. It is not a matter of exposing one's unchanging identity (the Absolute Self of
the Thought Adjuster that has always been), but a way of exposing one's unceasing growth, the self that is evolving.
The infinite player does not expect only to be amused by surprise, but to be transformed. Surprise does not alter some
separate past, but one's own personal past.
|
|
Training and Education
To be prepared
against surprise is training. To be prepared for surprise is to be educated. Education finds increasing
richness in the past, because it sees what is unfinished there. Training regards the past
as finished and the future as requiring completion. Education provides continuing self-discovery.
Training leads towards a final definition of self identity by repeating a completed past in the future.
Education continues an unfinished past into the future.
|
|
Death Infinite players experience mortal death, but since
the boundaries of death are always part of playing, the infinite player does not die at the end of play, but during
the course of play. The death of an infinite
player is unscripted with an unknown outcome. Death does not end the game. Infinite players offer their death as a way of
continuing the play. Since their play is always with others, infinite players live and die for the continuing life of others. While the finite
players play for immortality, infinite players choose to play as mortals. Infinite players play unscripted,
toward the open horizon, toward surprise, where nothing can be scripted.
|
|
Vulnerability
Infinite
play requires complete vulnerability. To the extent that they are protected against the future, finite players establish a
boundary of invulnerability. They no longer play with but against others. While the finite play for life is serious,
the infinite play of life is joyous. Infinite play resounds with laughter, not at others who came to an unexpected end thinking
they were going somewhere else. It is laughter with others with whom they have discovered that the end they thought was coming
has unexpectedly opened. Infinite players laugh not at what has surprisingly come to be impossible for others, but
over what has surprisingly come to be possible with others.
|
|
Inherent
Paradox
Just as finite play is inherently contradictory, infinite play is inherently paradoxical. The
contradiction of finite play is that the players desire to bring play to an end for themselves. The paradox
of infinite play is that infinite players desire to continue the play in others. They do not play for themselves. They play
only when others go on with the game. Infinite players play best when they become least necessary to the
continuation of play. It is for this reason they play as mortals. The mortal sons of God (created just a little below angels)
volunteered to begin incarnations toward an earned evolutionary ascent to Paradise and beyond beginning at the mortal level.
|
|
Evil Infinite players understand
the inescapable likelihood of evil. Therefore, they do not attempt to eliminate evil in others, for to do so is the impulse
of evil itself. They only attempt to recognize in themselves the evil that takes the form of attempting to eliminate evil
elsewhere. Although any one who wishes can be an
infinite player, and although anyone can be strong, finite power cannot cause irremediable damage to infinite
play. Infinite play cannot prevent or eliminate
evil. Though infinite players are strong, they are not powerful and do not attempt to become powerful.
|
|
Love and Sex The sex
of infinite play does not focus its attention on parts of the body. It is their existence, not their bodies,
infinite players make accessible to others.
|
|
Summary The joyfulness of
infinite play lies in learning to start something one cannot finish. While finite players acquire
titles from winning their games, infinite players have only their names. Power
is a feature of finite games only. The power attained in finite play is not unscripted and endlessly open like infinite play,
but scripted for a conclusion. Since there is no way for infinite players to look back
to make definitive assessments of the power or weakness of earlier play, infinite players contend with the power of finite
players by looking forward, not to a victory in which the past will achieve a timeless meaning, but toward ongoing play in
which the past will require constant reinterpretation. Infinite players do not oppose the actions of others,
but initiate actions in such a way that others will respond by initiating their own infinite actions. A
term is needed to stand in contrast to "power" as it acquires its meaning in finite play. For infinite players,
that word is "strength."
|
|
 |
|
|
|
Blissful play is not hedonistic.
It does not pollute the mind or carbonate the soul.
|
|
|
 |